


So. Apparently, this is the end of Punisher Max, or Punisher: Frank Castle, or Punisher: vol. 23 or whatever it is Marvel is calling this comic these days. On Garth Ennis’ run, I think it was Punisher Max, but they decided to add the “Frank Castle” on the title for no good reason. And apparently, the new “Punisher” title will be reset to issue one and will be called…
“Punisher Max.”
I quit this shit.
Anyway. Issue 75. Five writers, five artists, five stories, acceptable results. None of the stories are great — some are good, some are overly sappy. Let’s go one by one:
The first story, “Dolls”, is written by Tom Piccirilli with art by Laurence Campbell and colors by Lee Loughridge. The premise is interesting — Frank Castle is interrupted when he’s about to execute someone with a sniper rifle. The interruption consists of a little girl who got lost in the streets and needs help finding her father. Castle decides to help her before carrying out the execution, to avoid doing it in front of her.
Not that that would have been a real obstacle. He could have simply asked her to close her eyes. Then he’d kill the bastard with the silenced rifle and help her. Instead, he decides to do it after finding her dad — and upon doing this, he uses his shoulder as a support for the rifle and kills the bastard anyway. Which kind of invalidates the whole point of the story, which, nevertheless, has some good moments — like a poignant flashback shot of a doll fallen on grass. Still, in a certain moment of the story, Castle says, “All little girls should have wonderful birthday parties.”
Let’s put it this way:
“All little girls should have wonderful birthday parties” – Frank Castle, aka The Punisher.
Doesn’t really work, does it?
Still, Laurence Campbell’s art is vastly superior to his previous efforts (Punisher #61 – #65, a horrendous arc written by Gregg Hurwitz), and has some memorable panels and very good coloring by Lee Loughridge, so visually, at least, the story works well.
The second story, “Gateway”, is written by Gregg Hurwitz, with art entirely by Das Pastoras. Surprisingly — considering Hurwitz is responsible for the worst arc in this series — the story is very well balanced. It deals with a “middleman” who believes himself to be nothing but a tool, despite knowing perfectly well he’s helping known criminals comission hits. I especially like the one-way conversation between Frank and a friend, with Frank lying on a hospital bed. It gets the point across without being melodramatic.
Das Pastoras’ art has several highlights, but his art is far too colorful, almost appropriate for a children’s book. That, and some panels are plain mediocre (like the last one, which has a very badly drawn Punisher). Still, all in all, his art is pleasing to the eye.
The third story, “Ghoul”, is by Duane Swierczinsky, with art by Tomm Coker and colors by Dan Freedman. The idea is excellent — a man has gotten hold of the Castle family’s possessions on the day they were attacked during the picnic which Frank was the only survivor of. This same man is selling this stuff online for outrageous prices — until Castle finds out and decides to do something about it. But unlike the first story, “Dolls” — which is a good idea badly-executed — Swierczinsky develops the plot very well, his only moment of weakness being the scene the man says “Oh, God” and Castle replies with a cliche, “It’s not God”. Despite this brief flaw, the story is good and Tomm Coker’s heavily shadowed art, darkly-colored by Dan Freedman, is very suitable and aesthetically efficient.
The fourth story, “Father’s Day”, is by Peter Milligan with art by Goran Parlov and colors by Lee Loughridge. It’s basically the highlights of Garth Ennis’ run, with a caption reading a letter from Castle’s daughter, Lisa, to him. This could have worked very well if it wasn’t for the letter — which is not convincing as the work of a little girl. In some moments, she displays childish writing, in others she uses metaphors (her references to what’s “in the dark”). Also, Milligan tries too hard to touch the reader’s heart strings — something the last page, in my case, accomplished, but this is because of Goran Parlov’s art.
Goran Parlov is one of this series’ best artists, a genius regarding visual storytelling and facial expressions. In the last page of this story, he and Lee Loughridge simply own. Castle is riddled by bullets, badly-injured and near-death, but his face, instead of expressing despair or pain, shows simply disillusionment — like Castle is slowly realizing that a long, normal life with his family was, after all, simply too good to be true. That is a beautiful page, and while it’s mostly Parlov, Milligan deserves credit too, even though the rest of the story is weak (except, of course, for Parlov and Loughridge’s beautiful art).
And finally, there’s “Smallest Bit Of This”, by Charlie Huston, with art by Ken Lashley, inks by Rob Stull and colors by Edgar Delgado. Utter waste of time. Huston simply shows Castle fighting a guy after a long firefight, adding some pseudo-meaningful captions. Ken Lashley’s art is terrible (the only example of bad art in this issue), so there isn’t much Stull and Delgado can do. The only truly bad story in this issue.
Also — I know it’s a sneak peek, but I have to comment on the Punisher Max #1 preview — Steve Dillon’s art is beautiful as always, and it’s wonderful to see it colored by the excellent Matt Hollingsworth — not only because he’s a brilliant colorist, but because it brings me warm memories of “Preacher” (my all-time favorite comic and blah blah blah you know the drill by now).
What bothered me here is that writer Jason Aaron is apparently going for a Max version of the Kingpin. I’ll save my final thoughts for the complete story, obviously, but so far? Pathetic. I hate this shortcut: using established characters and changing them to adequate the mood of your story, instead of creating your own character. And the idea behind Aaron’s plot (the creation of a fake target for the Punisher) would have been good enough to work without the Kingpin. But hey… too early to judge.
“Punisher: Frank blah-blah-whatever #75″ has its ups and downs, but on average, it’s worth a read. The art is more consistent than the writing, but the writing itself, except for Huston, is not bad — at most, it’s flawed, and at best, it’s fine. The whole thing is very efficiently lettered by the competent Cory Petit — especially the caligraphy used in Lisa’s letter, on “Father’s Day”, which looks handmade but is still very readable.
(an extra note — each story’s individual credits should have included the colorist, and it’s ridiculous their work has been neglected despite being vital for the visual of the stories. In order to see who colored each one, you have to go back to the first page and check the credits — and meanwhile, the writer and the artist are credited in each story)
“The Walking Dead #66″ wraps up this arc quite well, despite one recurring problem in Kirkman’s writing — overusing splash pages. In this case, double page spreads, one of them used simply to show Rick giving an order. And in that same panel, Adlard decides to go Eduardo Risso on us and signs the panel, something I always found ruins the immersion.
Despite the exaggeration, though, the story is well-written. It wasn’t exactly clear what they do to the villain, though — apparently they torture him, which is inconsistent with Rick saying they did not like doing that. If they didn’t, they could have just shot him dead. The rest of the plot has several good moments, however — I especially like how Kirkman inverted expectations regarding the conversation between Dale and Rick. I really don’t have much else to say, though — “The Walking Dead” remains on the same writing standard of the last issues. As I’ve already stated, this series is lacking impact, and this issue has not changed my opinion. The way Kirkman uses double-page spreads twice just on this episode hints at the possibility of him being aware of this, but trying to solve it the wrong way — trying to force impact on something that isn’t that impactful.
Despite signing his artwork twice in this issue (I don’t like when Risso does it either), Charlie Adlard’s art is beautiful as always. He’s especially successful at shadowing, and even though the double page spreads are unnecessary, Adlard renders them amazingly well. Cliff Rathburn’s grey tones add visual depth to Adlard’s work, but I wonder how well his art would stand on pure black-and-white. However, letterer Rus Wooton has ups and downs — I like the font he uses, but I don’t like how he makes the balloons jagged to denote shouting, instead of increasing the font size — a much more efficient method.
“Gravel #14″ wraps up a “meh” story arc. This has been a formulaic plot, schematic and most of all, unremarkable. The previous issue left so little impression in me I thought, upon reading this one, that I had missed it.
This one, though, has some highlights, since it’s a climactic conclusion. I like how Gravel turns the entire city against his enemies, and Mike Wolfer and Warren Ellis’ dialogue is always interesting enough, but I’m afraid that’s it. I know it sounds like I’m too tired to write a proper review, but the truth is I found “The Walking Dead #66″ to be more of the same (which is not necessarily bad, considering it’s a good series) and “Gravel #14″ is simply the end of a frankly boring story arc. It’s just “alright”. All I’ve said about previous issues, from the writing, to the art, to the colors — is still valid, so I’m afraid repeating everything would be an exercise in pointlessness.
Posted by andrenavarro 


Posted by andrenavarro 

Posted by andrenavarro 







